TheOverclocker Issue 39 | Page 41

because to me it feels brilliantly solid. It’s no Quake III, sure, but it’s fast and frantic, the maps are nicely designed, the modes are interesting, there’s a borderline-obscene amount of customisation options and you get to play as a demon. I’d call that a pretty sweet deal. greys, it’s always beautiful to look at. And the music. The music. I don’t often point to music in games as being something that stands out for me, but Doom’s music often had me in complete awe. It’s probably because I still have a mild obsession with the first game’s soundtrack, and I’ll often find myself humming the E1M1 theme tune to myself at random times. New Doom is similarly musically memorable, packed with heavy, ferocious guitar riffs that I know will stick around in my head for years to come. The rest of the audio is similarly extraordinary, and the game’s sound direction is easily one of my favourite things about it. About the only things I had to complain about when the game first released related to various technical issues (like sporadic crashes-to-desktop and assorted bugs) that cropped up during my first playthrough, but in the time since then id’s managed to squash many of my irritations. I don’t have much to say about the multiplayer, other than that I’ve played it and it’s good fun. I don’t see why so many people hated the game’s multiplayer beta, There’s no exaggerating just how satisfying Doom is in motion. I keep coming back to the word “satisfying” to describe the game, probably because it’s the most apt way to define it. Everything about it feels substantial and carefully, deliberately designed. When the action kicks into high gear and you’re circle-strafing, dodging and rocketing your way to survival, kicking and ripping and tearing at your monstrous opponents every step of the way, it feels absolutely fantastic. It’s an expert modernisation of everything that made Doom and Doom II instant classics. It’s abundantly clear that id went back for the drawing board for this one, examined everything that made the original Doom such a seminal achievement, and went about the important work of capturing that in a fresh, modern guise. And they nailed it. It’s one of my favourite firstperson shooters in a long, long time. At its core, the Doom series is a fairly simple thing about moving really fast while shooting angry demons in the face with cool guns. That’s exactly what I wanted from this new Doom. And that’s exactly what I got. [ Dane Remendes ] Would you buy it? No, it’s terrible. Wait, come back, I’m kidding! I’d actually buy it several times, just to throw money at id and help convince them that making another Doom in this style is the only logical thing to do. Play it. If you’re a fan of bloody, action-packed firstperson shooters and long for games that embrace old-school FPS design, you’ll love it. The Score 9/10 Issue 39 | 2016 The OverClocker 41