TheOverclocker Issue 38 | Page 47

time you’re able to set up deadly ambushes wherein you can quickly pick off a few enemies before the real battle begins. It seems a simple addition, but Concealment is a significant weapon in your arsenal of potential tactics, and it fits into the guerrilla warfare theme of the narrative nicely. Another new feature is loot drops, which sees enemies sometimes dropping items that can be added to the Avenger’s armoury if you can reach them before they expire. It’s just another method via which the game creates a sense of urgency and harrowing momentum. As in every XCOM game, it’s your team of XCOM operatives who are the true stars of the show. The emotional attachments you’ll form with them are very real, and you’ll feel genuine terror when your favourite trooper finds themselves in a perilous situation from which they may never escape – especially when you’re playing in Iron Man mode, which affords you only one save slot and auto-saves every turn, meaning that every decision you make is crucial and potentially devastating. Seeing key operatives wounded in combat is pure torture, knowing that they’ll be out of commission for the next few missions while they recover. Of course, the fear of seeing your veteran operatives injured or killed is also driven by the fact that your more experienced soldiers wield the most powerful, tide-turning abilities (there are numerous soldier classes, each with a unique pool of skills from which to choose), abilities that can decide whether or not a mission ends in victory or defeat. There’s a vast array of customisation options available to you as well, so you can spend as much time as your heart desires tweaking the looks and personalities of your XCOM chums. I only really had one problem with XCOM 2 when it first launched, and that’s that it was a bit of a buggy mess. Thankfully, in the time since then Firaxis has released numerous updates which have squashed many of the technical issues present in the game. Other than that, I struggle to find fault with XCOM 2. It’s an outstanding sequel to Enemy Unknown, held aloft by intelligent, thoughtful game design and an overpowering degree of tactical tension. It effortlessly weaves tales of impossible heroics and catastrophic tragedy, and if you’ve even a passing interest in games of this nature, I can’t recommend it enough. [ Dane Remendes ] Would you buy it? XCOM 2 is utterly brilliant. The tension it generates is exhilarating, and its various mechanics are smart and well executed. Simply put, it’s thoroughly captivating. So yes, I’d buy it. The Score 9.2/10 Issue 38 | 2016 The OverClocker 47