TheOverclocker Issue 37 | Page 33

liberating do become repetitive, yes, but it’s so easy to ignore all that for a while and just create your own amusement. I’ll often just wingsuit around the map with no real goal in sight, or aggravate Di Ravello’s troops to the point where I suddenly find myself in a comical highway car chase complete with choppers and explosions and angry men holding guns hanging out of car windows. I’m happy to spend an embarrassing amount of time just fooling around with the Grappler, testing the limits of its physicsbending playfulness by tethering EVERYTHING to EVERYTHING ELSE just to see what’ll happen. And magic happens, that’s what. It looks incredible too. You’ll need a fairly beefy machine to keep the game running steady at the highest level of detail, but even with significantly lowered graphics settings the game looks and sounds great. Simply put, I think Just Cause 3 is fantastic. It’s full of opportunities to generate your own simple, satisfying entertainment, and thanks to its mid-air hijackings, crazy Grappler acrobatics, and vehicles and structures that often seem rigged to explode spectacularly at even the slightest nudge, it manages to capture the cinematic feel of a ludicrous action movie without needing to rely on excessive scripting to achieve it. It’s also one of those rare games that truly makes the age-old act of breaking stuff in creative ways feel natural and fun, and I love it for that. [ Dane Remendes ] Would you buy it? Definitely. I’ve had an incredible amount of carefree fun with Just Cause 3, and it’s easily one of my favourite games of last year. The Score 8/10 Issue 37 | 2016 The OverClocker 33