TheOverclocker Issue 37 | Page 31

obviously the exception rather than the rule. Thankfully, it’s the spaces between the story and the missions within it that are the shiniest. Like its predecessors, Just Cause 3 is great at presenting a gallery of toys in glass display cabinets marked DO NOT TOUCH, and then smashing those cabinets and letting you run wild with their contents. As in Just Cause 2, there’s a significant chunk of the game that’s focused on creative destruction, and more specifically on destroying “chaos objects” – key targets which strengthen Di Ravello’s grip on Medici’s various regions. You’ll spend much of your time finding fancy ways to dismantle statues and tear down enemy bases piece by piece. To this end, not only are you handed various massively destructive weapons (like a rocket launcher full of rockets that shoot out smaller rockets – YES), but you’ve also got access to Rico’s Grappler, which is a grappling hook thingy that can be used to tether objects together. A simple application of this is to tether two enemies and then retract the cable, sending the pair violently crashing into one another and incapacitating them. I’ve spent far more time than I’m willing to admit finding hilarious new ways to use the grappling hook. It’s something so simple yet so effective, and it places the game’s wonderfully flexible physics engine front and centre. There’s also the new wingsuit, which complements Rico’s trusty parachute as a flashy way to rapidly travel around Medici, soaring over mountaintops and through valleys, Issue 37 | 2016 The OverClocker 31