obviously the exception rather than
the rule.
Thankfully, it’s the spaces
between the story and the missions
within it that are the shiniest. Like
its predecessors, Just Cause 3 is
great at presenting a gallery of toys
in glass display cabinets marked
DO NOT TOUCH, and then smashing
those cabinets and letting you
run wild with their contents. As in
Just Cause 2, there’s a significant
chunk of the game that’s focused
on creative destruction, and more
specifically on destroying “chaos
objects” – key targets which
strengthen Di Ravello’s grip on
Medici’s various regions. You’ll
spend much of your time finding
fancy ways to dismantle statues
and tear down enemy bases piece
by piece. To this end, not only are
you handed various massively
destructive weapons (like a rocket
launcher full of rockets that shoot
out smaller rockets – YES), but
you’ve also got access to Rico’s
Grappler, which is a grappling
hook thingy that can be used to
tether objects together. A simple
application of this is to tether two
enemies and then retract the cable,
sending the pair violently crashing
into one another and incapacitating
them. I’ve spent far more time than
I’m willing to admit finding hilarious
new ways to use the grappling hook.
It’s something so simple yet so
effective, and it places the game’s
wonderfully flexible physics engine
front and centre.
There’s also the new wingsuit,
which complements Rico’s trusty
parachute as a flashy way to rapidly
travel around Medici, soaring over
mountaintops and through valleys,
Issue 37 | 2016 The OverClocker 31