TheOverclocker Issue 36 | Page 36

Warhammer: End Times – Vermintide RRP: $29.99 | Website: http://www.vermintide.com/ D uring your first few hours with Warhammer: End Times – Vermintide, it’s difficult to shake the feeling you’ve been here before. It’s glaringly obvious that the development team at Fatshark has drawn loads of inspiration from Valve’s Left 4 Dead series, and the two games are functionally similar in many ways. That feeling of familiarity doesn’t dissipate much as you delve further into the first-person action of Fatshark’s game – but thankfully Vermintide has enough unique features that it stands out as a distinctly appealing experience. In the game, you and up to three chums join forces to battle your way through 13 levels set in and 36 The OverClocker Issue 36 | 2015 around the Warhammer Fantasy town of Ubersreik. The town’s come under siege by an overwhelming Skaven threat (the Skaven being a race of humanoid rat people), and naturally this grim situation calls for some thrilling heroics. That’s where you come in. There are five characters from which to choose, each offering their own distinct way of dealing with the Skaven scourge. The game’s combat mechanics are heavily skewed towards beefy melee skirmishes, but all of the characters also carry a ranged weapon of some sort. There’s a Dwarf Ranger, a Waywatcher, an Empire Soldier and a Witch Hunter. The fifth character – and my personal favourite – is the Bright Wizard. Most of her damage is dealt at range via various fire-based attacks, and while she doesn’t expend ammo the way the other characters do, she’ll quite literally explode if you overuse her magical abilities. Playing as her requires a unique balancing act as you attempt to keep your damage output in tune with your health. She’s a blast to play (as are the other characters), and learning how to best utilise each character’s strengths is key to ensuring the success of your team, especially at the higher difficulty settings. Mission objectives are fairly diverse, and while the levels follow a fixed path, the placement