The Indie Game Magazine October 2015 | Issue 54 | Page 7

GAME WATCH Let Free-dom Ring H appy October, fellow Nexians. Kicked any Demonclaw butt lately? I bet you have. And while you were doing that, Carbine Studios was kicking butt over in the updates department. But first, maybe I should mention the big news: WildStar’s free-to-play model will have officially launched by the time this issue goes on sale, and with it big changes have arrived on planet Nexus. With that news still ringing in your ears, let’s get comfy and discuss the big changes impacting the game’s rewards system: When previously completing quests, it often seemed that players were rewarded with items that, although shiny and new, weren’t all that relevant to their chosen class. Apparently this won’t be the case anymore, by Ryan Noble as quest rewards have been reworked, and the new stats.” aim to be more class-specific. In addition, vendor items are going to be more rewarding, too. Instead of the current vendor offerings, which Carbine admit sometimes provide an “unstructured” and “repetitive” selection, an update will reduce the items on sale in favor of more useful purchases that won’t undermine loot collected during quests. Furthermore, there will be less consumables sold by these vendors, as they sometimes overshadowed the efforts of those playing as Technologists and Cooks, who take their time creating items, only to have the limelight stolen by a vendor. With less focus on these vendors, Carbine is looking to bring more attention to the Corporate and Reputation vendors, which will play a bigger role going forward. There’s more, but I’ll let WildStar’s Senior Game Designer Evan Graziano take the floor on this one. “Probably the single biggest change is that we’re going to be removing a large amount of superfluous gear from the game, loot which we’ve deemed no longer necessary due to redundancies caused by stat changes or because they’re no longer a reasonable reward for the content that drops it. But don’t worry; they’ll be automatically replaced with an equivalent item, and all remaining gear will be updated to the new stat system – you won’t be required to obtain new items to get www.indiegamemag.com For extra information on all the changes being made to WildStar’s reward system, check in with Graziano’s latest blog post, where he goes into further detail in a way that only a senior game designer could. It’s the month of Halloween, but don’t be afraid; we’ll be here for you through all the humongous changes coming to WildStar as it transitions into a free-to-play MMO, and beyond. Developer: Carbine Studios Platforms: PC, Mac, Linux Website: www.wildstar-online.com Twitter: @WildStar 7