The Indie Game Magazine October 2015 | Issue 54 | Page 16

COVER STORY Shifting nds a H g n li b m by Vinny Parisi Sands, Tre sfully haul managed to succes t ec oj pr e Th off g of ’re kickin from an initial goal t’s October, and we on in ~$38,000 USD as se ed ck en pi we s llo ha e Ha m e ga the start of th 0k. Since then, the ng gets its own $3 oft in the form os icr M m fro t (because everythi or early up supp an th wi been suc) ys da m Xbox progra , has @ season these ID e th of to nt ea ril Er, sorry, I m on Steam (as of Ap trip to the grave. m- cessfully Greenlit co up ed an ov pr e, ap av Gr en e be o say a trip to th , 2014), and has als ocedural survival 29 s been a pretty It’ 4. PS on e ing open-world, pr as le re r fo oBr at w, velopment for Broken Windo horror game in de in- whirlwind year am te to k e ac Th tr s. io on ud tly en ken Window St but they are curr horror experience etime before the m so e av Gr tends to craft a mod- release d an ol ho sc dol that blends both d of 2015. create a new kind en to es iliti ib ns se n er ct of the game’s players a sense of The most unclear aspe es giv at th le sty of whether or not keeping them vul- launch at this point, is o als ile wh l ro nt co ously across ll release simultane fully, scared. wi pe it ho d, an e bl ra ne indow Studios platforms. Broken W all e u’v yo r, ilia fam unds be complete If the name Grave so ys there’s going to sa s ha e m ga e Th . fore nsole versions, probably heard it be rity between the co pa ce sin et rn te in e nd th be no discernbeen floating arou eaning there should m ck Ki ch ar -M rly an ea een the two. early 2014, when le difference betw ib of on ati ip tic an d in ture of their starter was launche ent. However, the na principal developm I 16 The Indie Game Magazine