The Indie Game Magazine October 2015 | Issue 54 | Page 10

SUBFEATURE by Bonnie Burgette A Lesson in Repression O ne hallmark of roguelike survival games is that many of them take place in fantastical worlds, with situations that are quite unlikely. They’re filled with characters and creatures that players have only seen in their imaginations, or in other fictional media, and disassociation with the concept is easy. We Happy Few is taking the survival genre to a different level, with a look at an alternate piece of history mixed with a quite modern take on human interaction. Compulsion Games is primarily known for their musical puzzle game Contrast, in which players use shadows to navigate a vintage world of vaudevillian drama and intrigue. Now, they’re bringing a unique perspective on history to a little town in England, with one basic question as the root of their production: What if England had lost to Germany in World War II? The Blitz was a tumultuous time, with a great deal of damage to affected areas, and many lives lost. Philosopher George Santayana said, “Those who cannot remember the past are condemned to repeat it,” but there are some things human beings may wish to forget, consequences be damned. The residents of Wellington Wells, where their latest game takes place, have chosen, either through collective vote or internal pressure, to forget about The Blitz by self-medication. We H