The Indie Game Magazine December 2015 | Issue 56 | Page 13

Developer/Publisher: Signal Studios and DigitalDNA Studios Steam: http://store.steampowered.com/app/307880 Website: www.savagelandsgame.com Genre: Fantasy, Survival Facebook: www.facebook.com/SavageLandsGame/?fref=ts the Frostfall mod installed). There’s a huge, wintery alpine environment, small villages with a mythical, Nordic feel, and of course, dragons. There are seriously epic fights to be had, and some over-whelmingly powerful enemies to be found, but for the most part Savage Lands sees its players walking a constant line between starvation and freezing, with scarce resources posing much more of a threat than wolves or skeletons. In games like this, isolation becomes an increasingly noticeable element. Savage Lands and The Long Dark equally share the peculiar emotional effect prompted by wandering for hours through abandoned settlements, half-expecting other humans to appear but knowing they won’t. Epic music plays while the menu Platform: Windows, Mac, Steam OS, Linux Price: $14.99 (USD) screens are navigated, but most of the experience is scored only by the sounds of the natural world, the rustlings of stalking enemies, the player character’s own ragged breathing, and distant roars from the dragon towers. During the day, it’s possible to spend long periods of time without being attacked, just trying to keep your body temperature up without getting lost in the wilderness. At night, things change. Members of the active Savage Lands Steam community discuss the genuine sense of fear inspired when darkness falls and increasingly frightening creatures come out. There’s something primally unsettling about even the simulated experience of crouching by a fire that you’ll freeze to death without, knowing it is a beacon for whatever is hidden in the shadows; or of huddling in a make-shift shelter, hoping the things you hear just outside can’t get in. Multiplayer offers a very different experience from single-player mode. Online play provides “Hostile” and “Friendly” servers, so there are Darwinian options as well as more pleasant communities where players cannot attack one another. With private servers, groups of friends can band to-gether to build and defend settlements. As resource gathering is one of the most vital elements of the game, an organized team can split tasks amongst themselves, stockpiling and avoiding the spirit-crushing experience of freezing after realizing you’re one piece of flint short of a fire. The game is consistently being updated with new content and patches, and dev streams are shared every Thursday at 1PM PT. The game is currently in Early Access as an Alpha, having released on Steam in March. Updates include adjusted damage rates from dragon attacks to make those epic battles a little less punishing, and regular patches showcasing the team’s dedication to the continued improvement of their title. The Steam community is very involved, posting user cre-ated content including maps and survival games, as well as keeping conversations going www.indiegamemag.com 13