The Indie Game Magazine August 2015 | Issue 52 | Page 13
money, citing that “by charging
for Early Access, we’re hoping
to ensure we get feedback
from people who are passionate about shaping the game’s
destiny, invested in its future, and excited
to get access to the game before it’s released.” Still, will early adopters receive
any in-game incentive for purchasing an
otherwise free-to-play game?
Playful Corp: Absolutely! Early Access
players get $40 bucks worth of in-game
currency – $20 when they buy the game
and $20 more right before we go free. We’re
also creating an exclusive recipe that only
Early Access players will get; decking out
your builds with it will forever mark you
as someone who played Creativersebefore
it was cool.
IGM: Given the team’s Early Access strategy, can you provide examples of player
feedback that has been implemented into
current builds of the game?
Playful Corp: There are so many examples.
Most of our updates have a least a hand-
ful of player influenced/inspired features. we ended up adjusting our time window
to reflect that.
Here are some of the bigger ones:
Peaceful mode: Great for builders who IGM: Is there a story or campaign component to Creativerse? The description
aren’t big into mob combat.
mentions a “treacherous world shrouded
• Account-bound recipes: Keep all the
in mystery.”
recipes you’ve unlocked and/or found
Playful Corp: Yes. There are hints of the
when traveling to a friend’s world.
backstory scattered throughout the game.
• Adding new biomes and mobs: We
Players will stumble upon torn journal pages
added a ton of new mobs and enviand old data chips in the game that give
ronments back in March.
clues as to what happened in the world
• Sleeping through the night: T \