The Indie Game Magazine August 2015 | Issue 52 | Page 13

money, citing that “by charging for Early Access, we’re hoping to ensure we get feedback from people who are passionate about shaping the game’s destiny, invested in its future, and excited to get access to the game before it’s released.” Still, will early adopters receive any in-game incentive for purchasing an otherwise free-to-play game? Playful Corp: Absolutely! Early Access players get $40 bucks worth of in-game currency – $20 when they buy the game and $20 more right before we go free. We’re also creating an exclusive recipe that only Early Access players will get; decking out your builds with it will forever mark you as someone who played Creativersebefore it was cool. IGM: Given the team’s Early Access strategy, can you provide examples of player feedback that has been implemented into current builds of the game? Playful Corp: There are so many examples. Most of our updates have a least a hand- ful of player influenced/inspired features. we ended up adjusting our time window to reflect that. Here are some of the bigger ones: Peaceful mode: Great for builders who IGM: Is there a story or campaign component to Creativerse? The description aren’t big into mob combat. mentions a “treacherous world shrouded • Account-bound recipes: Keep all the in mystery.” recipes you’ve unlocked and/or found Playful Corp: Yes. There are hints of the when traveling to a friend’s world. backstory scattered throughout the game. • Adding new biomes and mobs: We Players will stumble upon torn journal pages added a ton of new mobs and enviand old data chips in the game that give ronments back in March. clues as to what happened in the world • Sleeping through the night: T \