The Indie Game Magazine August 2015 | Issue 52 | Page 10

SUBFEATURE rgette u by Bonnie B cit y familiar colle o r t s e ativerse is a D re C , f ye o la it y p la p e d e il d enemies – this The gam crafting system, whereby thronmenrts u B , it m a e r D tion and erent envi venture, an mber of diff ety of , crafting, ad as already V oxels ryone h ake a vari lores a nu a game eve ey need to m raft exp th e ec lik at in oses. h s M w d a n rs u e st so not ju esthetic purp rn nd gath is a a e d rs n a ve l ti fu a h se re it C w oth u , a glove wo played, but mmunicate objects for b thering tools s striven to co ga a l ri h a e . ic xp rp p e o ty C n f l a o u ever object is eate Instead clone. Playf Access to cr erializes what ntory in a y at rl m kEa e a d t m r u o ye ile gh la h u ve by the p is unique, w players thro g it to the in familiar as it rs can being aimed at, addin s ye a ghting la fi is p r fo at at ls th th o ence ensure nner. To a to m s . ct a ge se p a n a m le ch l re crafted, more co y upon fina ing extensive ction can be la p lle e co m r e ga G st P n R fa an s. Crafteir ow and for meant to be ipment for ore enhance th u is eq e g rs in ve in e ti a m m e map, e ga at Cre such as red around th ments to th e le Professing th e att y sc n e a ar m s n ing table there are take into co experience, like folks to ld u o w . rp o C that Playful . n o ti sidera 10 The Indie Game Magazine