SciArt Magazine - All Issues December 2015 | Page 8

ity. Graham Budgett, a professor at the University of California, Santa Barbara, has been teaching a class on algorithmic art for many years now. Through his art, he says he is trying “to fabricate complex metaphors that implicitly reflect upon the production and display systems of art while illuminating the pathos of individual and collective human subjectivity. “I call my practice ‘doing theory’ and ‘a scopophilic conceptualism’, but it’s also comedic and allegorical, intending a critique of regressive or reactionary tendencies in art theory and practice,” says Budgett. “The context of my works, the title or accompanying text for instance, is as important as any visuals. Aesthetics and poetics, alongside humor and criticism, have always had a role in my work.” In this way, Budgett imbues a strong human component into his work, despite the fact that the middleman that brings the art into existence is a programmable code made of letters and numbers. Budgett is hesitant to use labels like ‘algorithmic art’ to really describe what he does, but he believes his REGRETS project, made in collaboration with Jane Mulfinger, comes closest to the definition. He calls REGRETS “an interactive archive, public conceptual artwork, and action–research study regarding the human capacity for remorse. It comprises a local community element—so far, Cambridge, Linz, Paris, and Santa Barbara—and a global web archive” that is constantly growing. A mobile booth and five nomadic backpack units roam public space in a given community, collecting and displaying anonymous regrets from local people to fill up a sociological database of time– and site–specific sentiment in the community. “For instance in Cambridge,” says Budgett, “after ten days collecting, local peoples’ anonymous regrets were displayed as large animated projections on the facade of the Cambridge City Council Guildhall in the city centre Market Square. Communally shared, but typically private recollections, each regret is like the ‘tip of an iceberg’, representing fragmentary evidence of a much larger hidden narrative. Together on public display, their random juxtaposition and comic/tragic interplay approaches the epic poignancy of a history poem or saga.” A private system instantly sends algorithmically generated and calculated feedback to the individual whose regret is on display, “based on other locals’ similar concerns to ‘share the burden.’” It’s a wonderful counterargument to the common cry that technology is creating barriers between people. Budgett and Mulfinger are showing, instead, that a computer program can be used to help make an individual’s emotions more universal and understandable throughout the greater community. 8 Obviously the whole field of algorithmic art is progressing very fast, thanks to new technologies that seem to create splinter groups focused on developing and refining a specific method or aesthetic. Hobbs identifies five different categories that current artists are immersed in: cellular automata, fractals and other recursive techniques, glitching, tiling patterns, and data visualization. “These categories aren’t clearly defined,” says Hobbs, “but they each have specific approaches to creating artwork. These also aren’t all–encompassing. For example, my Community 5 piece takes a cellular automata approach, but almost none of my other works fit into one of those categories.” The biggest question, however, is how algorithmic art is evolving—and there’s no easy to way to predict that. “I think the applications of the techniques are changing more than the techniques themselves,” says Hobbs. “Rather than stopping at a purely digital representation of the artwork, many artists are translating the work into a physical representation through 3D printing, lighting, mechanical apparatuses, plotters, and more. I also expect we’ll see a lot of work in virtual reality when the hardware and tools for that become more accessible.” Artist Casey REAS takes a more personal approach when predicting what algorithmic art will be. “‘Algorithmic art’ has no central source or community,” he says. “I moved away from emergent systems a few years ago to focus on working in a different way that leaves more open to change operations (random calculations). The work is still a system that has ‘some degree of autonomy’, but the growth and clear instructions that were the focus of something like my ‘Process’ series have disappeared.” Instead, like many others, REAS is embracing the full potential and capability of what emerging technologies will be capable of creating of their own accord. “At the moment, I’m starting to explore machine learning through deep neural networks. This area is wide open and extremely interesting,” due to the potential for artificially intelligent systems to make art of their own choosing. As algorithmic art moves forward, the art community may, at some point, have to brace for the possibility that some of their peers may in fact simply be computer systems that have learned to emulate hum