Popular Culture Review Vol. 4, No. 1, January 1993 | Page 85

Reflections on the A-Team 83 estate. Chong is either disposed of, or forgotten about, during the final conunercial break. (He shows up in later episodes.) The closing scene opens with B.A. and Hannibal watching the TV news: Peck’s pardon, they discover, had never been signed by the proper authorities, and Vaughn has been charged with "crimes against the government.” Disassociating the Agency from blatantly illegal activity on U.S. soil, CIA sources solemnly, and implausibly, inform the press that The Shop was a renegade outfit. Meanwhile, Face and the Hunker, dressed in identical outfits, walk in with Ms. Fowler. "My pardon went poof," Face complains. Competing with Murdock for E.G.'s affection, an annoyed Face asks Murdock how he would feel about being impersonated. Donning a bomber jacket and baseball cap. Face leaps onto a desk and starts making silly noises. Meanwhile, an ambulance pulls up outside ("V8 Dispatch, this is Mobile 3, we're at the motel and going in for Murdock now"), and two men in white coats enter the room. The scene dissolves with Face being carted away, vainly protesting his innocence--"! was just assuming his personality," he says—while viewers hear Murdock's voice-over: "And quite convincingly too, I might add." "Mind Games" is little more than a cartoon, of course, with a 'toon Vietnamese general and a 'toon CIA chief. The violence is unreal and much of the dialogue is simply surreal. On one level, the episode works as moderately diverting filler, something for stations to run inbetween commercial messages. The script zaps a number of American institutions—e.g., Henry Kissinger, children's television, and the public relations profession—but it's all in good fun, even though the CIA’s covert op)eration endangers the life of one of the A-Team. The female lead, E.G. Fowler, does not have much of a role, except to switch sides halfway through the episode and make an alluring fashion statement in modem business attire. Overall, however, "Mind Games" works as popular entertainment. The jokes are reasonably amusing, the performances are satisf)dngly direct and inventive, and the action scenes are effectively staged. As a bonus, the show's narrative structure displays a healthy cynicism regarding U.S. military, security and intelligence-gathering apparatuses.