Popular Culture Review Vol. 18, No. 2, Summer 2007 | Page 35

What’s Good for the Goose is Good for the Gander 31 If, then, cyberpunk is just to keep the boys happy, as Hollinger asserts, or is a vehicle for ‘"the conservative politics” of its “masculinist” writers as Pat Cadora writes, then how is it written by women? Or more importantly: is He, She and It even cyberpunk? The answers to these questions are that it is done very well, but when done by Marge Piercy, it is not quite cyberpunk. Cadora claims that “feminist cyberpunk” is distinct from “masculinist cyberpunk” in that it “blends the conventions of cyberpunk with the political savvy of feminist science fiction” (357), which is true, but in doing so, something cmcial is lost. Wolmark’s claim that “the postmodern romances of feminist science fiction provided an opportunity for women writers to foreground gender relations and to explore the possibilities for redefining them” (231) applies to Piercy and her novel, but gender relations are not a focal part of the core group of the original writers; thus, while Piercy’s addition of gender exploration to her book makes it richer, cyberpunk is no poorer for lack of it. Furthermore, Wolmark praises feminist science fiction because it “uses the imagery and metaphors of cybernetic systems to challenge unitary definitions of the self and to offer an alternative and oppositional account of gender identity in which provisionality and multiplicity are emphasized” (“Postmodern Romances” 233), but, again, in a world where the self is becoming increasingly fragmented, a literature that restabilizes the individual holds a strong appeal for many readers and novels that hold on to traditional gender roles and human identities and which privilege them are important; this is one of the things that Piercy does very well in He, She and It, but for her, there is no blame. Once some of this critical debris is cleared away, it becomes easier to evaluate He, She and It for what it really is. Piercy’s novel is an excellent one, and in no small measure because of the way she adopts key cyberpunk tropes and hybridizes them with traditional literary forms. The first and most immediately arresting of these cyberpunk conventions is the post-national corporate state. The rule of the corporation is evident in the custody battle, living arrangements, and strict hierarchy within the Yakamura-Stichen enclave in the Nebraska desert. Such a social setting was first pioneered by both the cyberpunk authors and mainstream science fiction authors in the late 1980s and early 1990s, an era in which the federal government of the United States was retreating into a laissez-faire approach to social Justice and welfare policies. The natural result of these policies for cyberpunk was the development of corporatecontrolled enclaves that represent end-stage privatization. The converse of this social construction is also evident in the novel in the form of the “Glop”—a shortening of megalopolis—which represents the lawless, anarchic byproduct of capital flight from the cities and the abdication of governance in urban spaces. Piercy’s Glop stretches from what was once Boston all the way to the former Atlanta and is fundamentally similar to the urban spaces of the core cyberpunk writers. Like the Glop, another result of 1980s concerns and politics is the destmction of nature and global warming that is at once a cause and effect of the