Popular Culture Review Vol. 17, No. 2, Summer 2006 | Page 131

Risk as Pleasure Corrected Text 127 Caillois: Schema for Play The diagram above (Figure 1) adapts Caillos’ synthesis to show the application and limits of each grouping of play. The extrapolative diagram proposes that play may degenerate into self-indulgence or else transforms into a new facet of exploration. Ackerman differentiates between simple play and deep play (deep: The most intense or extreme part; profoundly absorbed and immersed12). Deep play is a state of transcendence, which alters our notion of time, space, and spirit— brings out our ‘best-selves’—a state of unselfconscious engagement with our environment13. Ackermann also links play with risk. Risk drives us forward, challenges our sense of the logical, the status quo. The act of risk-taking is empowering and enabling, and gives us pleasure. Risk-as-Necessity Risk is defined as the potential loss or harm arising from an intended action. We may be either risk averse or loss averse. Kahneman14 speaks of a ‘delusionary optimism’ in association with loss aversion: ‘people are generally timid and dislike risk; they are more prudent than they think they are, they think too small.’ ‘Bounded rationality’ is the norm in our decision-making, especially during periods of uncertainty. Most of the time we don’t know that we’re taking risks15. Fate is going to be kind to us is the self-perception in gauging our own well-being. Kahneman cites the fundamental example of the 2 to 2.5 odds gamble, and demonstrates that the level of willingness to participate is predictable by proportion. In the community, players take the highest risk and property owners the lowest. Games People Play: Game Theory and its broad context Game Theory is a mathematical theory dealing with game-like situations in which participants wish to maximize some property (such as utility) in positions of uncertainty, not only with respect to the state of nature but also the actions of other players whose interests may be opposed or parallel to those of the participant. Typically, when deciding what to do, one must predict the actions of others with the knowledge that they themselves when deciding which action to perform will predict the actions of others including oneself. Complexity may be increased by allowing coalitions between players. Game theory has been used to analyze and calculate best possible strategies in game-like situations such as business, war, politics, and social activities. It has been extensively developed in the 20th century by John Von Neumann (1903-57) and Oskar Morgenstem (1902-). There is a relationship to decision theory, viz.: Decision theory16: A theory whose subject matter is the situations in which a decision problem arises; a situation in