Popular Culture Review Vol. 17, No. 2, Summer 2006 | Page 128

124 Popular Culture Review Leisure and travel (Rojek p. 2) is a legacy of the epic journey or pilgrimage. Mundane life is demanding in its highs and lows and unrelentless in its burden to the worker. We are so bound by the workplace requirement that we are often ‘prey to feelings of inauthenticity.’3 Conventionally defined as an activity that acts as complementary to the vocational endeavor. As Rojen puts it, leisure lets us ‘get in touch with ourselves’ and makes ‘status statements about ourselves to others . . . placing us culturally in relation to others.’ As we move toward a post-work society, the ethical framework to deal with this transition has yet to be fully explored and accepted by our culture. ‘The main challenge facing students of leisure is to devise ethical principles of private well-being and public responsibility which are compatible with post-work society.’4 If leisure is a way of spending ‘useful’ time as a ‘surplus’ away from work, we also now need to examine the role of play, which at a fundamental level, is seen to provide a diversion from the occupational routine, a deviation or respite from the continuum of the work treadmill. We seek to engage in leisure time play pursuits to refresh our vigour. It gives the player a way to detach from daily transactionary intimidations, the hazards of vocational proceedings and decision-making, a respite from the exchanges and dealings in our hectic working lives. In its many forms, we play games that exploit our otherwise under-utilised physical selves—aerobics, competition sports, chess and other board games, bush exploration, water adventures, car rallies, a game of cards. We choose these activities for their ability to distance us from the mechanical aspects of work. This distancing may provide the individual alternate perspectives of life and life- strategies by the active sharing of leisure interests with other individuals. An activity which proceeds within certain limits of time and space, in visible order, according to rules freely accepted, and outside the sphere of necessity and material utility. The playmood is one of rapture and enthusiasm, and is sacred or festive in accordance with the occasion. A feeling of exaltation and tension accompanies the action5. Play is a ‘free’ activity outside ‘serious’ ordinary life, ‘outside the sphere of necessity and material utility. The play-mood is one of rapture and enthusiasm, and is sacred or festive in accordance with the occasion. A feeling of exaltation and tension accompanies the action.’6 There are also significant purposes for play quite apart from its therapeutic and recreational functions. Play is necessary for development. Ideas are playful reverberations of the mind. Language is the playing of words until they can impersonate physical objects and abstract ideas. Play is an open-ended willingness to explore the unknown.