Popular Culture Review Vol. 15, No. 1 | Page 71

Shopping as an Entertainment Experience 67 distance of entertainment (Sennett 142-144). Thus, the shopping mall—the modem store—has a long history as an entertainment venue. Retail environments have evolved into major meeting places and significant “social centers” (Harris 64). People came to the department store—and still do—for more than simply the purchase of a good or a service. They met there, had lunch, had a drink, and spent the day. In the 1970s and the 1980s, Bloomingdales marketed itself as the social center for the hip and the young. On Saturday mornings the Lexington Avenue store was packed with trendy singles, as well as celebrities hanging out at the place to be (Traub 116-119). Shopping is now something one can do with their free time, or can fall back on “to do” as a leisure activity. It is accepted as a leisure or entertainment activity, the same as going to a movie or going for a walk. A key determinant in this evolution is the fact that since many parents both work, shopping that can’t be done during the confines of the workday has to be done in the evening, or better yet, on the weekend. Shopping—going to the mall, Home Depot, Crate and Barrel, and other stores—has come to be a key entertainment activity on the weekend (Underhill 141, 142). Shopping becomes a very important way for families to engage in leisure time together. As Thomas Hine has observed, the “drive to transform into a form of family entertainment is in fact an attempt to adapt shopping to contemporary living patterns” (Hine 189, 190). Shopping also plays a vital motivation in travel. In the progression from travel to tourism it is important to recognize that some tangible manifestation of this experience had to be documented. The rise of “markers” to indicate travel, such as work of art, a picture, or the ubiquitous T-shirt, serves to remind both those who have traveled and those who haven’t that person X was away (Schor 2: 48). In fact, the third often cited reason for travel to New York is to shop (Twitchell 26). This process apparently amuses locals. As Susan Willis relates, people who live in Maine (close to the famous L.L. Bean store which has become a magnet for tourist) spend time watching families arrive and shop at all hours. She terms this “consumer tourism” (Willis 39). People are increasingly traveling to shop, which takes the notion of the souvenir to a whole new level. Unlike the medieval pilgrims who traveled far to visit a shrine and maybe purchase a mirror or a badge with the picture of a saint (Man 62), these tourists are motivated by the reverse. Planeloads of travelers are now whisked in to destinations simply for the purpose of shopping. Both the Mall of America and the West Edmonton Mall (WEM) are supreme points in the constellation of consumer tourism. The definitive example of the important role that shopping plays as an entertainment experience is most probably the WEM. As Tracy Davis writes: Since its completion in 1985, the Mall has become a leisure centre for millions of suburbanites and tourists attracted by the