Popular Culture Review Vol. 14, No. 2, Summer 2003 | Page 17

Carnival Entertainment 13 a Tables, Ladders, and Chairs match, an athletic exhibition in which participants used the aforementioned furniture as launching pads and weapons. In the most fundamental sense, casinos and wrestling go together because they mix the fake with the real. Sure, wrestling is “fake,” but competitors like Mick Foley live each day with very real pain from injuries accumulated during their careers. Casino gambling is fake, or fixed, to the extent that the odds are unfair, but people gamble away very real money there. “Fans” of both devote a great deal of time and emotion to something that they know is a paradoxical fiction. If a favored wrestler gets a big push and title run, it is only because the bookers have found it expedient to give it to him; if a gambler hits a big jackpot, it is only a statistical fluke and not because of any inherent skill on her part. Perhaps the knowledge that it is all really “fake” makes losing, either vicariously or personally, all the more acceptable. This is not to say that casino gambling and professional wrestling are cut entirely from the same cloth. There are telling differences between the two. Casi nos, as a rule, have less control over their presentation than wrestling promoters. Most casinos have several thousand employees and are open twenty-four hours a day. Thousands of patrons each day claim a piece of the casino’s cultural space. Even the most obdurate fa9ade would show cracks under such pressure, and the casino is no excep tion. Rude or insensitive employees, commiseration with fellow players, and a sudden attack of regret can make the player instantly aware of the carnival illusion of casino gambling. Professional wrestling, by contrast, has a far more controlled presentation. There are perhaps fifty “sports entertainers” fortunate and skilled enough to have a spot on the WWE wrestling, and each is responsible for anywhere from three to thirty minutes of television time in any given week. The wrestling hierarchy is divided between “jobbers” (wrestlers who consistently “do the job,” i.e., lose to established stars), mid-carders (who win fairly often and get a good deal of televi sion time), and main eventers (who headline television events and get the lion’s share of television time). Each wrestler knows that, should he decide to “shoot” or in any way break the credibility of the worked storyline and in-ring action, there are wrestlers below him who would not hesitate to take his “spot,” and hundreds of minor-league wrestlers who would gladly take his place with the promotion. So marks can be reasonably sure that, if it appears on television, it is a work, and part of the promoter’s presentation. Whereas casinos must constantly work to maintain their illusions, for a wrestling promoter the job is much easier. Professional wrestling is, however, primarily a spectator “sport,” while casino gambling is a participatory form of entertainment. The catharsis of wrestling is vicarious—while fans are invited to live their fantasies through the superstars of wrestling, only a select few are ever able to build the physique—and incredible