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5.
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is presented, for the whole o f east Asia, only Mongolia, China and Japan. For Africa, the only
choice is the Zulu nation. In short, non-European nations are clearly “Orientalized” by the game.
It is important to note that frontier ideology as a mythic structure is wholly intertwined with
econom ic hegemony (cf.. Smith, 252-4). While the mythic aspects o f the frontier are served by
cultural ideas, economic conditions in both Turner’s thesis and Civilization are requisite conditions
in furthering that ideology.
Works Cited
Baudrillard, Jean. Simulations. New York: Semiotext(e), 1983.
Beard, Charles A. ‘Turner’s ‘The Frontier in American History,”’ In M alcolm Cowley and Bernard
Smith, eds. Books that Changed Our Minds. New York: Kelmscott, 1939.
Campbell, Joseph. The Hero with a Thousand Faces. Princeton, NJ: Princeton University Press, 1968
(orig. 1949).
Computer Gaming World. “The 150 Best Games o f All Time.” November 1996, 64-80.
Joyce, James. Finnegan’s Wake. New York: Viking, 1939.
Marx, Leo. The Machine in the Garden: Technology and the Pastoral Ideal in America. London and
New York: Oxford University Press, 1964.
PC Gamer. “The Best 10 Games o f All Time.” May 1997, 90-96.
— . “The 15 Most Significant Games o f A ll Time.” May 1997, 95.
Slotkin, Richard. Regeneration through Violence: The Mythology o f the American Frontier, 1600-1860.
New York: Basic Books