PaintballX3 Magazine August 2013, PaintballX3 Magazine | Page 92

Product Review It’s been a few years since I wrote a review about a new Autococker so you’ll have to bear with me. But I have to admit, it feels pretty awesome to be writing one. In a paintball world so wrapped around new technology, shooting modes, lighter, faster, more efficient spool valve markers and whether or not the next one will be hose-less, it’s great to see a large, influential paintball company not only respect a legendary piece of paintball’s past, but prove willing to channel it into an exciting, quality new product as well. It’s not quite correct to say the Autococker is back, as there are plenty still out there and it never truly left us, but I can’t figure out a better way to say it so I’m going with it anyway. The Autococker is back! Ok so you have no idea why the concept of a brand new Autococker is so exciting to me. You’re twelve or you just started playing paintball last year. Or both. While books could (and probably should) be written about what Bud Orr’s Autococker is and why it’s such a storied and valuable part of paintball’s history, I’ll try to break it down to something a little quicker to digest that doesn’t insult all the Autococker lovers in the world. Bud Orr’s Autococker paintball gun took his already popular and successful pump paintball gun, the Sniper, and hung a bunch of stuff off the front where the pump handle should have gone. That stuff included a regulator, ram and three-way valve that, when the marker’s trigger was pulled, did the whole pumping thing for the player. Not so 92 PAINTBAL