Next Wave | Page 19

“Many people have great ideas but few see a project out from concept to delivery… We witnessed the program come to life and be trialled extensively in schools.” Bruce Morcombe Play safe and smart This has never been more effectively demonstrated than with Being Safety Smart, a game developed at USC in consultation with the Daniel Morcombe Foundation. The game encourages Australian school children aged six to eight to have fun with cartoon animations and role-playing scenarios that teach them how to protect their physical wellbeing. Adults—including police who provided insights into criminal behaviour, psychologists who advised on child development and teachers who supervised the game in classrooms—agree that Being Safety Smart is a serious innovation in the efforts to address one of our society’s most prominent concerns. The game won the Queensland Police Service Gold Award for Excellence in Crime Prevention in 2009. USC is the only university in the southern hemisphere to offer Serious Games as an undergraduate degree. And it does it seriously well. The discipline is cutting-edge, purposeful and takes virtual interaction and applies it to real situations. The driver of the program, lecturer Ben Rolfe—who designs, develops, researches and teaches Serious Games and playful interfaces for purposes beyond entertainment—says specialising in environmental and natural resource education, simulation and visualisation is the way of the future. “Our students generally come from two groups: those who are passionate about games, and creative people who are keen to apply their artistic or communications skills in innovative ways,” he says. Emily Loader, a current student, sits in both camps. “I love artwork and I love playing games. I’m heavily into the art side of games. I like exploring the environments and creating the worlds.” Emily is doing a Bachelor of Creative Industries majoring in Serious Games Development, with minors in graphic design and 3D design, and electives in creative advertising and social media. Her studies are sure to lead to a real and exciting future at the forefront of new ways of doing and understanding. From this year, digital technologies are part of the school curriculum, which means school leavers are already exposed to coding and programming, and are familiar with applying their skills to real contexts including developing games-based solutions to problems and challenges. Spinning in a new orbit The innovative USC Engage team did not stop with Being Safety Smart. They extended these concepts further with an online game aimed at preventing the sexual abuse of children aged eight to 10. Orbit effectively reaches these children through play, and was created with the help of the Da