Internet Learning Volume 3, Number 2, Fall 2014 | Page 55
Problems and Possibilities of Gamifying Learning: A Conceptual Review
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Sutton-Smith, B. (2001). The ambiguity of
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About the Author
Hannah Gerber is an Assistant Professor in
the Department of Language, Literacy, and
Special Populations at Sam Houston State
University. She is interested in the impact
that various media and technologies have
on culture, broadly focused on the impact
on learning and socialization across cultures
and societies through transnational
flows and responses. Her immediate focus
is on the impact these digital spaces have on
learners within public school systems, with
an interest in both urban and rural schools
systems. Her research has focused on the
examination of ecologies and pedagogies
afforded through videogaming practices
among adolescents, considering both the
affordances and constraints that the medium
of the videogame, and the related practices,
the metagame, have on students’ independent
and often unsanctioned literacy
practices.
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