INSIGHT Magazine August 2016 | Page 6

by Benjamin Nunnally O ver the last few weeks, roving gangs of kids, college students and young adults have taken to the streets with their cellphones. They’re not plotting the end of the free world, though: they’re catching Pokémon. Thanks to the release of "Pokémon Go,” the 20-year-old video game series has had a major mainstream resurgence, with new players and old fans downloading the app and heading outside to catch Pokémon. Take a quick look on social media and it’s clear that there are plenty of people who don’t understand exactly what’s going on. A few folks are even worried that the game is malicious (or are convinced it’s stupid, but we tend to ignore the fun police). It’s actually simple, fun and mostly harmless. 6 What is it? It’s an augmented-reality pet-collecting game that uses GPS to encourage players to exercise. Gone crosseyed? Here’s a better explanation: it’s an app for iPhones and Android phones where players collect virtual animals — Pokémon — that can be spotted in the real world by using the phone’s camera. If you’ve ever heard of an insect collection, it’s the same basic concept. Local historical sites and landmarks are also pulled into the game, where they’re turned into Pokéstops, a kind of refueling station for supplies to catch and use Pokémon. Once players catch Pokémon, they can train them to become stronger, and then August 2016 INSIGHT