Research Project
War Games
A team of Game Development and Game Design
students was hired for this six-month research
project organized with George Brown College’s
Research and Innovation Centre and industry partner
Cinema Suite and funded with a $30,000 grant from
the Ontario Centres of Excellence.
Stringer is an immersive journalism first-person video
game that places the player in the middle of an
Afghanistan battlefield armed with only a video
camera and a first aid kit. This 3-D simulation uses
the Oculus Rift VR headset and the Razer Hydra
controller to bring a deeper level of immersion to
the player. The game was developed to help
combat journalists prepare before they go out into
the battlefield. The player uses a virtual camera to
film events as they unfold during the game. The
player is given a first aid kit, and the game teaches
him or her how to stop severe bleeding using a
tourniquet, Emergency Trauma Dressing and gauze.
This partnership provided students with paid work
experience in “serious gaming” allowed students to
explore new technology and provided the client with
a working prototype.
George Brown College’s Research and Innovation
Centre helps organizations conduct innovative
research in collaboration with programs across the
college.
Industry Partner:
Faculty Principal Investigator:
Programs:
Project Manager:
Student Researchers:
52 January 2015 | | IN PRODUCTION
Developer Ali Kokulu, working
52 JANUARY 2015Projects at the George Brown Campus.
Photography | Tanja Tiziana, Yonge Street Media
Cinema Suite, Ben Sainsbury
Jean-Paul Amore
Game Development and
Game Design
Erin Jones (Research &
Innovation Centre, George
Brown College)
Ali Kokulu, Lisa Young,
Tameka Small, Justin Betten-
court, Jay Fitchett,
Minsoo Lee
ISSUE 01 | IN PRODUCTION 53