GAMbIT Magazine Issue #26 April 2017 | Page 41

Faceball 2000 is what happens when the screensaver from Windows 95 gets turned into a full game. It's really not much more than that, and if you did have Windows 95 you already had a better free game with Hover. How Faceball 2000 got pitched and why on earth Nintendo approved it will always be a mystery. The sort of mystery that just ends in pain and suffering. In Faceball 2000 you play as a 3D Pac-Man whose goal is to shoot other 3D Pac-Man people. That's it. No, I'm not kidding, that's really it. Well, sometimes the game tells you to "Have a nice day" but other than that is a utter bore of a game. You play in a first-person perspective and slowly float about the levels until you kill enough smiling balls. No story or real reason for this, you just sort of do it because you have to. As this is a really early 3D game that didn't use the Super FX chip the action is forced into a tiny play- field with a giant HUD taking up most of the screen. Not a huge deal if you play or watch gameplay of the game today, but back with a 20-inch tube TV was considered huge, it was anything but. At the very least the SNES version allowed for two people to got at it, but chances are you'd get bored pretty quickly.