GAMbIT Magazine Issue #26 April 2017 | Page 39

Many people might think the Super Nintendo isn't all that great with arcade ports, but most of that has to do with the 90s video game industry itself. There was money to be made translating arcade games to consoles, but developers couldn't be bothered and often only took the job to earn an easy paycheck so they could focus on their own original IP. Race Drivin was an arcade that was a bit of fun that managed to lose all that fun when it hit home consoles. The idea of this 3D driving game hitting the Super Nintendo made sense, especially with the SNES having the Super FX chip to push those polygons, but this wasn't the case. The team never bothered to use the chip and thus we ended up with one of the most choppy games ever released on the SNES. The limited graphical output killed all the enjoyment the game had to offer. Things were already pretty bare as this was an arcade game, as you could only access three cars and two tracks. One was the Autocroos that let you drive around doing jack-all, and a stunt track that simply didn't work because of the framerate issues the game had. You'd get more action from looking at a flipbook about a car crash.