GAMbIT Magazine Issue #26 April 2017 | Page 38

The Wizard of Oz film came out back in 1939 so while this one is technically a movie tie-in, we feel the statute of limitations ran out on this one since nobody reading this was even alive when the film was out. And that's ignoring the fact that video games didn't even exist back in the days where the most important thing happening was The University of Oregon defeating Ohio State University to win the championship of the first NCAA men's basketball tournament. Oh, and probably that whole Nazi Germany kicking off World War II thing too. But in 1993 The Wizard of Oz was a strange title to bring to the Super Nintendo, a console that probably didn't have a plethora of hardcore fans of the film. The strange thing is that I can't find any solid information that this game even existed. Clearly it did, as you can find it out in the wild, but I'm talking about information on the game seemingly being scrubbed from the internet and the people at Turner. As a game and traditional platformer, The Wizard of Oz fails on all counts. Hit detection is what we call in the industry "poor" and attacks are almost laughable, with the Tin Man being the only character of any value. Each character has their own unique abilities and traits, but these almost never really come into play. What's odd that I didn't know when playing initially was that many of the stages later in the game come from the 1990 Wizard of Oz animated series from DIC, that I never knew existed. So what we have is a terrible idea for a game, based on a movie the predated video games, incorporating stuff for a animated series nobody watched.