GAMbIT Magazine Issue #26 April 2017 | Page 28

REVIEW GAMBIT GHOST RECON: WILDLANDS Genre: Action Developer: Ubisoft Paris Publisher: Ubisoft Release Date: March 7, 2017 fancy Far Cry), everything began to blend into itself. I even manged to call out on our Twitch stream while going through the game the number of times the exact same building layout popped up. "The game serves as more a showcase of what their developers can do and a tech demo for what is yet to come." Ghost Recon: Wildlands as with so many games from Ubisoft is a gorgeous looking game. But just like so many other Ubisoft titles the game serves as more a showcase of what their developers can do and a tech demo for what is yet to come. It’s a technological marvel for such a massive open world with zero load times, a graphical powerhouse with lush landscapes, but it suffers where so many Ubisoft games do in being stupidly repetitive. Ghost Recon: Wildlands actually might just earn top honors as being the most repetitive game the company has ever released. It’s incredible how such a large and gorgeous open-world, based on a real country mind you, can be so empty and lifeless. This was evident before even taking down my first Santa Blanca cartel member. Within the first hour or so, after clearing out my sixth or seventh enemy encampment (or outpost if you  Ubisoft is really great at creating tech demos, but it seems they have real issues with creating actual games. The world of Ghost Recon: Wildlands is large and beautiful, but the things for you to do are pretty lackluster and all things Ubisoft have already offered. Clear out this group of baddies, gather the intelligence, maybe interrogate some lackey and then kill the main boss. The formula alters here and there, but by they time you are after your second cartel boss you