GAMbIT Magazine Issue #26 April 2017 | Page 18

REVIEW GAMBIT YOOKA-LAYLEE Genre: Action, Adventure Developer: Playtonic Games  Publisher: Team17   Release Date: Apr 11, 2017 Yooka-Laylee does add and refine a lot of what made those games great, but as with nearly every 3D N64 platformer, the camera is not going to be your friend or let you enjoy the game as much as you’d like. You’d think after multiple console generations they would have fixed this, and it’s one of the reasons why relying too hard on nostalgia can sometimes be a crutch. "Yooka-Laylee is a silly and colorful adventure that is probably exactly what Kickstarter backers wanted" Yooka-Laylee is everything that backers of the Kickstarter could have wanted, but with its reliance on nostalgia comes some self- imposed limitations that only show how far we have come since the 3D platformer days of the N64. head over-heels for Yooka-Laylee. This is as close as possible to a follow-up of that game series (almost scarily close), but that is also the very thing that holds it back from being great. After getting a few weeks with the final review build of the game I can safely say that if you loved Banjo- Kazooie, then you are going to be  Yooka-Laylee plays nearly identical to the Banjo-Kazooie series, so much so that I had to pop in my copy of the game to see if there was much of a difference. Yooka-Laylee  Yooka-Laylee is about as much Banjo-Kazooie as legally possible. This means fans already know what you can expect here. You get some large stages, all based on unique themes, connected via a large hub- world. This hub-world was the first thing that drove me a little batty (I once spent 40 minutes just looking