Determination: Essays About Video Games and Us | Page 7

that specific magazine . This forces you into a time commitment with this ostensibly casual game . You can ’ t play Kim Kardashian : Hollywood for an hour one day and then expect to pick it back up two days later and be where you left off . You will have lost fans , and your significant other will probably have broken up with you because you didn ’ t take them on enough dates ( yes , this is a real occurrence in the game ).
The events themselves take very little time . You merely click a couple of items on the screen like “ change pose ,” “ rehearse lines ,” or “ get a drink ,” and a bar on the bottom of the screen tracks how many stars you have out of five . A five star performance will get you the most fans , and anything less than three will have negative consequences . The real issue is the amount of energy each gig takes . Your energy will probably need to be replenished at least once or twice in the course of a single event in order to get five stars . This means that if you know that you have commitments in the real world that don ’ t involve a game on your phone , you have to either find a time in your day to finish your photo shoot after your energy has been replenished , take a low score on the event , or buy more energy in the app store to finish the event sooner . While many games use in-app purchases to provide players with bonuses like an extra lives or more coins , in Kim Kardashian : Hollywood , not using in-app purchases can negatively affect your standing in the game . The prevalence of in-app transactions , in both Kim Kardashian : Hollywood and mobile games in general , is a disappointing shift away from the decades-long standard of allowing players to enjoy a game for a one-time fee . I miss when games were designed with solely entertainment in mind rather than attaching transactions to in-game mechanics . Candy Crush is a perfect example of this shift . In 2012 , the publishing company , King , recreated a classic game , Bejeweled , but added the stipulation that the player has a limited number of lives . This means that once you lose a few times , you have to either wait for your lives to be refilled , spend money on extra lives , or harass your friends on Facebook to join the game and give you free lives . It is rare to find any casual game in the app store that does not have some type of trap to get money from the players through in-app purchasing .
Although I have tried playing Candy Crush and similar Bejeweled-inspired games , I continue to return to Bejeweled for the sentiment . It was