A Steampunk Guide to Hunting Monsters 5 | Page 5

automatons on an AIRSHIP K K Thursday, June the Third I am writing again so, clearly, we survived the crash, but now I am going to recount the bizarre tale as best I can before I forget it. The remaining crew is digging through the wreckage for any intact automatons, which makes me shudder. All of the members of our group are alive, save for poor Mr. Vandenklamp, who was, shall we say, defenestrated most egregiously. It all started when Mr. Vandenklamp came to meet me in my chamber looking for his missing wife. "She told me last evening she was weary of the service," Mr. Vandenklamp said. "And if the quality of breakfast did not improve upon the morning, she would take matters into her own hands. I am quite worried what she might be up to!" After checking many rooms, we found our way down to the spa. The spa, like the rest of the airship, is most sumptuous. There is a hallway of small cabins with pools of hot and cold water for bathing, and separate chambers for steam. In one chamber we found an overpowered Mrs. Vandenklamp being serviced nearly to death! We could not get to her by fighting through the attentive automatons for they were all gathered around her quite tightly! I found a book that had fallen from Mrs. V's reticule which discussed, exclusively, the programming of automatons! The poor foolish woman had been so dissatisfied with the service, that she set the crew's hospitality units all the way to 11!