TheOverclocker Issue 30 | Page 49

an undercurrent of remarkable intelligence beneath its crass veneer. It’s cunningly self-aware, and it immediately reminded me of the criminally underappreciated Bulletstorm, which has me worried that it’ll share a similarly cruel commercial fate as that title. And that’d just be an absolute travesty, because Wolfenstein: The New Order is an excellent game. The overarching premise is this: at the start of the game, the Allies launch a last-ditch effort on the compound of General Wilhelm “Deathshead” Strasse. Fans will recognise Deathshead from Wolfenstein’s past, so it’s no surprise that returning hero William “B.J.” Blazkowicz is included in the assault force. It’s quickly made apparent that the Nazis have gotten their hands on vastly superior technology that makes short work of most of the Allied forces, but B.J. and company persevere regardless. At least until Bad Stuff inevitably happens, and B.J. is left trapped in a coma for more than ten years. Fast forward to the ‘60s, and he awakens to find an alternate history where the Nazis used overwhelmingly powerful technology to win World War II and cover every corner of the globe in cheerful swastikas. The most surprising aspect of this new Wolfenstein is its story. I was fully expecting some juvenile, mostly useless excuse for a narrative, serving as nothing more than a feeble enabler for unbridled mayhem. And while the narrative Issue 30 | 2014 The OverClocker 49