The Atlanta Lawyer August/September 2015 | Page 11

Tech Talk Let’s Play Videos and Copyright Law By Michael Stoyer, and Wendy A. Choi, Ballard Spahr, LLP I. What are Let’s Play Videos? The video game industry grew rapidly into an important creative form of entertainment. Millions play games, socialize about their favorite games, watch others play games, and produce new audio visual content about games. One way video game enthusiasts create content is by recording videos of players playing a video game and their reaction. This popular form of online entertainment is known as “Let’s Play” videos. Let’s Play videos can create value in several ways. A viewer may watch to determine whether he wants to purchase the game or learn strategies to succeed in the game. A viewer may enjoy the personality of a specific YouTube figure who regularly publishes Let’s Play videos. For example, Felix Arvid Ulf Kjellberg, better known as his online alias PewDiePie, has more than 6.8 billion views on his YouTube channel. The video creator may use advertising to make money. Right now, application of copyright law to this area is unsettled. II. Let’s Play Videos: The Copyright Analysis Different game developers have different views on the use of their work in Let’s Play videos. Some allow use of their copyrighted material, with permission, in videos that follow policy guidelines. Others forbid use of their material in any video that makes money from advertising, or allow use but require that they share in advertising revenue. While no case has yet addressed copyright aspects of Let’s Play videos, the first analysis in a case would be to determine whether the videos infringed copyrights. A court would consider, among other factors, whether such videos constitute “public” “performance,” and whether the videos constitute “derivative works” and/or “reproductions.” Copyright case law provides specific analyses of all these factors in many contexts. common copyright infringement examples. However, even if a Let’s Play video was found to infringe a copyright, the video might be eligible for the “fair use” defense, where “the fair use of a copyrighted work . . . for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright.” 17 U.S.C. § 107. Courts consider four factors when evaluating whether “fair use” applies: (1) the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes; (2) the nature of the copyrighted work; (3) the amount and substantiality of the portion used in relation to the copyrighted work as a whole; and (4) the effect of the use upon the potential market for or value of the copyrighted work. Id. Courts must consider all four factors in any fair use analysis, although different factors may be more or less important in specific cases. In 1994 the Supreme Court established the principle of “transformative” fair use in Campbell v. Acuff-Rose Music Inc., allowing courts to consider whether allegedly infringing works add enough to be considered something new. 510 U.S. 569, 578-579 (1994). All other things being equal, a finding of transformative use favors a finding of fair use. III. Conclusion The application of copyright law to Let’s Play videos is under development. This growing form of entertainment would benefit from more settled law. There is no ready analogy between Let’s Play videos and The Official News Publication of the Atlanta Bar Association August/September 2015 THE ATLANTA LAWYER 11