PaintballX3 Magazine June 2014 | Page 38

38 equipment used to shape the game. Food and beverages were available conveniently across from registration, and paintballs for the event were fresh Evil and Marbalizer, provided by Empire in truckload quantities. Air was handled expertly, with push-button fills never dropping below 4,000psi and available both in the staging area and at both teams’ entry points. Based on a post-apocalyptic scenario pitting the Horde against the New Empire, the actual scen ario at Living Legends was produced by longtime promoter and scenario legend Viper. Kevin Buchaniec and Daniel Massey led the Horde into battle against Mike Phillips and Josh Saumure of the New Empire. The field had been altered from previous Living Legends games, made wider at a historic “choke point” at mid-field by opening up a large picnic area, complete with lockers, pavilions and picnic tables just in front of the flagship field of CPX, the town of Bedlam. By flipping picnic tables over to create makeshift bunkers, whichever team was attempting to entire Bedlam could use this area as a stepping off point and for most of the game, hundreds of players could be found shooting it out back and forth from the picnic area to Bedlam and back. Deeper into the CPX playing field, thick woods were playable though runoff from the rain during the week added deep puddles and thick mud. Though the final score made it look like a walk-over for the Horde, due in-part to what producer Viper attributed to a “miscommunication” in reference to skirmishes held separate from the main scenario game for which he took full responsibility, the game was always intense and anywhere a player might travel on the June 2014