93
empty, and the other
is in the feedneck to
control the ball stack
going into the gun’s
breech.
semble the Gear. As it turns out,
it’s simpler than I anticipated. You
hold up the safety catch on the rear
of the hopper, then push down on
the bottom of the red button, which
releases the top shell. After that,
the ‘tray’, containing the drive and
electronics for the hopper lift out,
and that’s that. There’s no on/off
switch with the Gear. Instead a user
simply sticks his finger into the recess where the sensor sits and this
in turn powers up the hopper.
The Gear uses 4 AA batteries, in a
carrier that is securely clipped into
the main body of the tray. I did
note that the battery pack is directly
wired to the hopper’s board, so trying to jerk the battery pack all the
way out of the hopper can and will
ruin your day. The Gear uses two
separate Focused Depth Single Eyes
to control feeding. One is located in
the floor of the tray to sense when
the hopper is getting close to being
One of the things
the guys at Machine seem to obsess about is weight.
Even with the extra
battery the Gear is
noticeably lighter
than my old Rotor.
Testing was done on
three separate guns, a 2014 Vapor
and two different 2012 Vapors. On
the 2014 Vapor setup, which used
a Deadlywind Null barrel, the Gear,
and a Carbon Fiber tank with Immortal Air regulator, the 2014 setup
weighed in at a feathery 4.2 pounds.
With my wife’s 45/4500 Guerrilla
Air tank on it, this setup is the one
my 5 year old daughter uses to run
around the house and pretend to
bunker the cat with. Needless to
say, this is a light setup. The 2014
Vapor was set to 15.4 balls per second, while the 2012’s were set to
12.5 balls per second.
To push paint into a gun’s breech,
the Gear uses a gear driven impell W"