PaintballX3 Magazine August 2014 Issue | Page 93

93 empty, and the other is in the feedneck to control the ball stack going into the gun’s breech. semble the Gear. As it turns out, it’s simpler than I anticipated. You hold up the safety catch on the rear of the hopper, then push down on the bottom of the red button, which releases the top shell. After that, the ‘tray’, containing the drive and electronics for the hopper lift out, and that’s that. There’s no on/off switch with the Gear. Instead a user simply sticks his finger into the recess where the sensor sits and this in turn powers up the hopper. The Gear uses 4 AA batteries, in a carrier that is securely clipped into the main body of the tray. I did note that the battery pack is directly wired to the hopper’s board, so trying to jerk the battery pack all the way out of the hopper can and will ruin your day. The Gear uses two separate Focused Depth Single Eyes to control feeding. One is located in the floor of the tray to sense when the hopper is getting close to being One of the things the guys at Machine seem to obsess about is weight. Even with the extra battery the Gear is noticeably lighter than my old Rotor. Testing was done on three separate guns, a 2014 Vapor and two different 2012 Vapors. On the 2014 Vapor setup, which used a Deadlywind Null barrel, the Gear, and a Carbon Fiber tank with Immortal Air regulator, the 2014 setup weighed in at a feathery 4.2 pounds. With my wife’s 45/4500 Guerrilla Air tank on it, this setup is the one my 5 year old daughter uses to run around the house and pretend to bunker the cat with. Needless to say, this is a light setup. The 2014 Vapor was set to 15.4 balls per second, while the 2012’s were set to 12.5 balls per second. To push paint into a gun’s breech, the Gear uses a gear driven impell W"