Military Review English Edition May-June 2014 | Page 48

has a well-formed, mature coup d’œil to apply to knowledge during operations. There is an important note of caution. Coup d’œil and determination work together. It is relatively easy using a modern IS to develop situational awareness, but it is much harder to act, particularly when potential consequences of poor decisions include censure from others or injury and death within the command or to the commander. Clausewitz recognized that competence and the ability to be resolute decrease in some leaders based on the duration and frequency of the leader’s exposure to danger.25 This perspective illustrates the need for caution when advocating for “flattening” decision making.26 Flattening (reducing middle layers of a hierarchy and giving more autonomy to skilled individuals) is not always wise or possible in a networked environment because the authority to decide or act at certain echelons might be restricted (by law, policy, or other constraints). Furthermore, subordinates may wish to defer decisions to a higher headquarters for a variety of reasons. Finally, ease of analysis is not equivalent to experience when it comes to decision making. Just because technology enhances analysis does not mean it improves coup d’œil—a second lieutenant is still an inexperienced leader regardless of the technology used. The consequence of poorly developed coup d’œil, as applied to the DIKW hierarchy, can be catastrophic if a commander’s poor decision (or indecision) affords the enemy an advantage. Even leaders using the DIKW hierarchy could make errors and poor decisions: as Jay H. Bernstein writes, “folly proceeds from error and exacerbates it.”27 Folly and error can come from overreliance on technology. Networks permit flattening an organization; in business, many consider flattening an organization desirable. However, overreliance on technology can increase opportunities for folly to manifest by increasing the number of people making decisions, especially in military organizations. Commanders should avoid technology-centric organizational designs based on the capability and performance of hardware and software. They should avoid decentralizing decision making simply because the technology makes it possible. Network-centric operations are human-centered. Network-centered warfare theory provides a framework for military leaders to take full advantage of technology. In this human-centered 46 theory, the success or failure of operations is based on the quality of a commander’s action rather than the capabilities of technology. Intuition, a type of domain knowledge that serves as a personal repository of historical information for decision making, is developed through experience and practice.28 Coup d’œil is a military-specific form of intuition initially formed through training, but it requires close combat experience to reach full maturity. Moreover, intuition has an important place in the design of technological systems. In intelligent systems research, the notion of “sensemaking” includes a goal of designing systems that allows people to access the intuition of other people.29 Sensemaking is an element of the social domain within networkcentric warfare theory.30 Computing and Command and Control A small number of soldiers in ground combat maneuver units have used PCs on a day-to-day basis since the 1980s. Early PCs typically were found in the operations section and were used for office productivity tasks such as writing orders, preparing presentations, or planning troop movements. They were not networked or employed collaboratively. Tactical command and control were exercised according to an established hierarchy with little lateral situational awareness; they were exercised largely through analog voice communication or personal presence.31 If information was exchanged with another unit, it was often done via analog voice communication or the physical exchange of map overlays and other materials. In addition, specialized items of digital technology, such as artillery computers, were in use before 1990. As PCs became increasingly common in the military workplace, concepts for digitizing U.S. Army formations were also evolving. By the 1990 Gulf War, Army tactical units communicated using packet-switched mobile networks that provided secure voice, facsimile, and computer communication services.32 Today, the Army uses the Army Battle Command System (ABCS) to support command and control. ABCS is a digital system intended to integrate other battle management systems into a comprehensive tactical digital architecture.33 The system normally is associated with battalion and brigade level; however, components are used at other levels. An example is May-June 2014 MILITARY REVIEW